VGamingLate: Child Of Light
Dear Reader,
Let me tell you about the Child of Light An older game by Ubisoft, designed to surprise and delight With a Princess trapped in a fairy tale land And whose only vocal ability is to speak in rhyme I gathered myself, not a merry band And set off to finish the game without taking too much time Child of Light tells the simple story: Aurora, a princess, is whisked from her bed Brought from Austria, to place of darkness and fury Her task is to escape before she is consumed by dread
In the 2D side scrolling adventure Players guide the princess and her companion A little fairy with illumination skills to defend her From enemies hidden, to make the world less barren As the game progressed, I fell deeper in love with the story The tales told are clever, and not what I expected It’s not a straight road that leads to glory I was glad the Child of Light was a game I selected
Child of Light employes role playing elements Such as levelling up and crafting experiments You build Auora’s stats to help in battle When she starts, she’s as slow as old cattle The levelling and crafting felt tacked on at first But when I hit my stride, into life the game just burst Along the way, strange people will join Aurora’s party A rodent, a mermaid, a jester and more besides They join her to help with her adventure and to act as guides Most are kind and helpful, though one is full of wit and more than a little snarky The artstyle, full of hand drawn watercolours, it's a really beautiful game. Each character is full of personality and easy to remember Although Aurora is the central character and gets all the fame The support doesn’t fizzle out into an ember Backgrounds are equally prevalent and well painted The colours pop and I almost fainted That last line was an exaggeration to paint the scene I was taken back by what I’d seen
Musically the game is also quite striking It’s twee and full of delightful plinks and twinkles Later in the game though enemies are more than sprinkles So the battle music becomes less charming and more biting Battles open on a singular screen Enemies on the right, Aurora and her comrades on the left Combatants are represented in a bar in the middle where all can be seen Once the player’s icon reaches the requisite action It’s time to unleash an attack to leave the enemies bereft But if an enemy strikes while Aurora charges her attack This will lead to the battle’s protraction As the character will be pushed back It's a functional little battle system Much like Final Fantasy games of yesteryear But here are my words of wisdom Battles can be drawn out and stuttery, although not severe
A delectable title is Child of Light Its compact, not too challenging and a pure delight Battles can be janky and the music repetitive But the enemies are almost nearly uncompetitive Annoyingly the script isn’t perfect Not everyone rhymes but the story is worth it And to sum up my experience The Child of Light might be old Sure the flaws it has, but I afford lenience Because the world created is beautiful, not cold A hidden gem that’s 6-7 hours long Is worth your time I promise, I know I’m not wrong